open metaverse
CROQUET CHAMPIONS INNOVATION IN THE METAVERSE AT TOP INDUSTRY EVENTS
Croquet Corporation, the startup that created the first open Metaverse operating system (OS), announces that its top executives will be speaking at the Ericsson Imagine Possible event in Santa Clara, CA, as well as AWE EU 2022 in Lisbon, Portugal. John Payne, CEO; David Smith, Co-Founder and CTO; and Vanessa Freudenberg, Co-founder and Chief Architect, will emphasize the importance of the Open Metaverse as a communication tool and collaborative experience - a place to augment human intellect and enable our ability to create, explore, understand and solve problems collaboratively. The Ericsson Imagine Possible event will bring together leading innovators and thought leaders from technology frontrunners and enterprises as they share their vision for the future - from Extended Reality (XR) and the Metaverse to the future of Enterprise connectivity. AWE (Augmented World Expo) is the world's leading AR VR conference and expo bringing together a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors and top press in a unique opportunity to learn, inspire, partner and experience firsthand one of the most exciting industries of our times. Croquet recently won the AWE Auggie Award "Startup to Watch" award at AWE 2022 in Santa Clara earlier this year.
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Artificial Intelligence… A Key Component of an Open Metaverse
In 1950, Alan Turing published a paper exploring whether or not machines could think. Through this research, he developed “The Turing Test” — a framework that assumes the ultimate bar for “Artificial Intelligence” is whether a machine can exhibit behavior indistinguishable from a human in a given activity. Turing’s research sparked a wave of interest in machine intelligence and subfields of machine learning and deep learning. These disciplines are comprised of AI algorithms that create expert systems to make predictions or classifications based on data. Decades later, these expert systems have shaped our modern definition of the consumer experience. At the same time, they remain largely out of reach for the average user.
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